The new web site is now up. I think it looks much more professional than my previous one. I tried to add as much info for Birth of Shadows as I can at this stage. The screenshots page will soon have some images of the Alpha version. Mark has a lot of the core scenery designed. We just need to work through the process as we see what looks good in game.
I’m not sure if I mentioned it, but BoS will have building scenery in addition to outdoor scenery. For instance, there will be a variety of wall segments and furniture that can be used to build houses. Of course, you can then create towns and possibly really big structures such as castles, complete with strongholds. I’m even trying to add some destructable items, although they might only be present in the campaign game. It will depend on how the design looks when completed.
I envision a scenario such as a haunted house guarded by wraiths. Once you defeat them, you notice a crumbling wall and destroy it. Then, you go through a secret passage to an open outdoor area, guarded by various creatures. You manage to defeat them and then loot a treasure chest for your reward. You could possibly also gain an item required for a quest, which will trigger more events. I think that kind of stuff will be fun.
The previous 2 weeks since Alpha have been a bit more relaxed. I didn’t want to get burned-out from working too hard, so I decided to work on a bunch of little things. For example, I made a lot of tweaks to the interface, especially for the editor. I added the ability to “inject” music so that I can play certain themed-tracks. My intro story now has a creepy music track to go with it. The cinematic view port is in place too. Hopefully, I can get the basic animations added this week.
The bulk of my work this week will involve modifications to my file design for the campaign game. As I mentioned in a previous blog, my campaign game needs to save progress across multiple boards. This includes saving the state of each board so the world is persistent. In addition, I need to add portals so players can travel between boards. After that, I need to work on the visual effects, further improve the interface, and re-design the first campaign board.
I already started picking up the pace again. I’ll probably continue all the way until the end of September when I need to submit “Birth of Shadows” to the IGF competition. I also need to meet my goals for the (closed) Beta milestone, which is in less than 3 weeks. So yah… I’ll be busy :) As soon as I get some screenshots I will put them up on the site. I’ll probably post about it here too.