Archive for December, 2007

Birth of Shadows - new release date

Sunday, December 30th, 2007

I can now provide the release date for Birth of Shadows.  I will have the game ready for sale on January 4th, which is this Friday.  I was hoping to release BoS before the end of the year, but there isn’t enough time.  I’ve had something to do almost every day this past week, so it has been tough finding time to work on the game.

The good news is that I think the campaign game has turned out great.  I’ve been working with a friend (Ian Brown) on the content and gameplay tweaking.  I think the effort has really helped improve BoS.  I look forward to sharing it soon :)

Birth of Shadows - campaign done

Thursday, December 27th, 2007

The campaign content for Birth of Shadows is done.  I am just doing some minor tweaking at this point.  I will finish the skirmish game tomorrow.  As soon as I get a few more skirmish boards completed, I will upload the full version and people will be able to purchase the game.

Birth of Shadows - full version soon

Thursday, December 20th, 2007

The full version of Birth of Shadows is just about done. I need to do a little more work and tweak it. I was hoping to have it done on Friday, but it will take a little longer. I don’t want to rush it. So, the full version will be ready for sale in a few days.  I will announce it with a new blog post. Sorry for the short delay.

Birth of Shadows - Demo

Friday, December 14th, 2007

The initial version of the demo for Birth of Shadows is now ready.  The full version will follow in about 1 week.  Please let me know on the forums if you encounter any problems with the demo.

I also want to give a brief description of the game genre.  I would classify Birth of Shadows as an action RPG with MMORPG-style combat.  Players select targets and use abilities on creatures with some tactical decisions.  As players get further into the game, they will encounter increasing variation of creature types that will require different tactics.  There’s also various interaction between players and objects as well as NPCs.  Quests and dialog help provide the foundation for the story, which is very deep.  Check out the information page for more details on the features.

I tried to create a game with some unique qualities.  I’ve spent more than a year working on it.  That’s on top of another 3 years that I have spent developing the engine and my RTS game.  I have put all of my effort into making Birth of Shadows and I am very proud of it.

I hope that people have some fun with my game.  I absolutely love playing it.  Hopefully, others will too :)

Birth of Shadows - release schedule

Saturday, December 8th, 2007

Birth of Shadows is getting close to completion.  I have decided to release the demo before the full version.  I will roll any needed fixes into the full version release.  The purchase page will be in place, but disabled until the full version is uploaded.  I don’t want anyone to accidentally buy the game before it is ready.

Here is the current release schedule:

December 14th - Demo
December 19th - Full version (gold)
December 21st - Full version (release)

Birth of Shadows - close to release

Wednesday, December 5th, 2007

I just want to give a quick update for the release.  The content is close to finished.  It’s either in game or on paper at this point.  I am trying to complete it this weekend so testing can begin on the final content.  The rest of the game has already been thoroughly tested.  I should be able to meet the current release goal.  I’ll try to post more info when I’m not so exhausted.