Archive for November, 2012

Still no power…

Tuesday, November 13th, 2012

My power has been out for almost 16 days at this point. Needless to say, I haven’t been able to do any coding for my game. I am optimistic that it will get hooked up tomorrow. If not, I might have a mental breakdown :)

Hopefully, my next post will discuss the code that I added to implement multi-threading for my path engine!