First game released!

(Originally posted on June 23, 2006)

I released my first game for sale on June 21st, 2006.  I am very proud of my game.  I think it offers a lot of content and it will only get better.  I have 2 planned major updates that will be available as free patches.

I have been working on improving my web site these past few days.  It is a slow process.  I wish I knew more about web site design.  I think it looks presentable, but I am stuck with certain restrictions due to my lack of knowledge.

On Monday, I am going to begin work on the first update.  It would be nice if I could just sit back and relax, but that won’t sell any games.  I want to improve a few areas of the game that I feel will add a lot more value.  In particular, I want to improve the interface and appearance of the terrain.  I think these will be 2 issues that prevent sales.

I also want to submit my game to the Independent Games Festival this year.  The deadline is September 8th, 2006.  This works out well as that is right around the time when I plan to have my first update ready.  I think the update will be vital to ensure I have a good chance at becoming a finalist in one of the categories.

I was debating on when to put my demo up on other sites and finally decided to just do it now.  I submitted my game to download.com today.  I want to start gaining exposure and that outlet should help a lot.  I have the updates listed so hopefully potential customers will come back if my game is not yet up to their requirements.

I can already see that the selling-process will be an arduous task.  I will need to continue working hard on the game while also making progress on the marketing side.  Well, no one said this would be easy :)

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